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Glossary

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Agent-based modeling
Simulating a system by modeling many individual agents and their interactions, then watching what emerges at the level of the population.
AI persona
A representation of a type of person or a group, usually a written description given to a language model. ESOMAR calls these synthetic personas.
AI-moderated interview
An interview with a real person run by an AI interviewer instead of a human moderator. It follows a discussion guide, listens, and asks follow-up questions, by voice or text. AI interviewer →
Algorithmic fidelity
How closely a language model conditioned on real people's backgrounds reproduces how those people actually answer. The term comes from Argyle et al. (2023).
Augmented synthetic data
Extra rows generated to boost or fill in a small subgroup within a real dataset, also called boosting or imputation.
Behavioral traces
Timestamped records of actions people actually took, in context: purchases, clicks, visits, choices. The training data a foundation model of human behavior learns from.
Brand tracking
Measuring awareness, perception and preference for a brand repeatedly over time, so changes can be seen wave to wave.
Churn interview
An interview with a customer who stopped buying or using a product, to learn what happened and what would bring them back.
Concept testing
Showing people a product, feature or idea before it is built and measuring their reaction, to decide which concepts deserve investment.
Conjoint analysis
A survey method that shows people bundles of features and prices and asks them to choose, revealing how much each feature is worth to them.
Counterfactual
What would have happened under a different choice or condition. Simulation is useful partly because it can play out counterfactuals that cannot be observed.
CSAT
Customer satisfaction score: the share of customers who rate an interaction or product as satisfying, usually on a short scale.
Diary study
Research where participants record their behavior and thoughts over days or weeks, capturing what happens in context rather than from memory.
Digital twin
A model of one specific, real person that answers as they would, built from that person's own interviews, answers or behavior. Digital twins →
Discussion guide
The planned questions and topics for an interview. A good interviewer, human or AI, follows it while probing on what the person says.
Distributional alignment
Whether the spread of answers from synthetic respondents matches the spread from real people, not just the average. Measured with distances such as Wasserstein or total variation.
Ethnography
Observing people in their own settings over time to understand behavior as it actually happens.
Fine-tuning
Further training a pretrained model on a specific dataset so it performs better on a narrower task or population.
Focus group
A moderated discussion with a small group of people, used to explore reactions and language. Prone to group influence.
Foundation model
A model trained on broad data, generally with self-supervision at scale, that can be adapted to many downstream tasks. Coined by Stanford researchers in 2021.
Foundation model of human behavior
A model trained on records of what people actually did, under a general self-supervised objective, that learns a representation of each person and serves many tasks: prediction, simulation, ranking and profiling. What it is →
Freshness
How recent the data behind a digital twin is. People change, so twins need dated grounding data and a schedule for re-interviewing.
Generative agent
A language model agent with memory and planning that behaves like a person. Introduced by Park et al. (2023) as characters in a simulated town, later built from interviews with real people.
Grounding
What a synthetic respondent is built from. A twin grounded in a real person's interview is different from a persona grounded in a demographic description.
Hallucination
When a model states something fluent and confident that is not true. In research, an invented reason or an answer with no grounding.
Holdout validation
Testing synthetic respondents on real answers they were not built from, such as a past survey wave, to see how well they predict.
Human ceiling
The best accuracy any simulation can reach: how consistently real people give the same answer when asked twice. Accuracy is best reported as a share of it.
In-depth interview (IDI)
A one-to-one interview, usually 30 to 90 minutes, that explores a person's experience and reasoning in detail.
Incidence rate
The share of a population that qualifies for a study. Low incidence segments are expensive and slow to recruit.
Instruction tuning
Training a model to follow instructions and be helpful. It makes assistants useful and tends to narrow the range of answers they give as respondents.
Jensen-Shannon divergence
A measure of how different two probability distributions are, used to compare synthetic and real answer distributions. Zero means identical.
Jobs to be done
A framework that studies the progress a customer is trying to make in a situation, rather than their demographics, to explain why they choose a product.
Likert scale
An ordered answer scale such as strongly disagree to strongly agree. Comparing synthetic and real answers on it needs distance measures that respect the order.
LLM-as-judge
Using a language model to grade other models' outputs. Common in benchmarks, and less reliable than scoring against real human answers.
Margin of error
The range within which a survey estimate is likely to fall from the true population value, driven mainly by sample size.
MaxDiff
Maximum difference scaling: people repeatedly pick the most and least important item from small sets, producing a ranked priority list.
Message testing
Comparing how different headlines, claims or copy land with an audience before a campaign runs.
Mixed methods
Research that combines qualitative depth and quantitative measurement in one study, often called qual plus quant.
Mode collapse
When a model gives nearly the same answer every time instead of the range of answers real people give. A common failure of assistant models used as respondents.
Net Promoter Score (NPS)
The share of customers who would recommend a product minus the share who would not, from a 0 to 10 question.
Next-action prediction
Predicting what a person will do next from their history. The leading candidate objective for foundation models of human behavior.
Open-ended question
A question answered in the person's own words rather than chosen from options. The raw material of qualitative research and of digital twins.
Panel
A standing group of people who have agreed to take part in research, recruited and profiled in advance so studies can field quickly.
Persona prompting
Asking a general language model to answer as a described person. Cheap and fast, but less accurate than twins grounded in real interviews.
Pricing research
Studies that estimate what people will pay and how demand changes with price, using methods such as Van Westendorp, Gabor-Granger or conjoint.
Qualitative research
Research that explores why people think and act as they do, usually through interviews or open answers, in their own words.
Quantitative research
Research that measures how many people think or do something, usually through structured surveys large enough to count.
Quota sampling
Recruiting until each group, such as age or region, reaches a target count so the sample mirrors the population.
Representativeness
How well a sample, real or synthetic, reflects the population it stands in for, overall and within each group.
Retrieval-augmented generation (RAG)
Having a model look up relevant records, such as a person's interview, before answering, so the answer is grounded in that data.
RLHF
Reinforcement learning from human feedback: training a model on human preferences between answers. It improves helpfulness and can make models more agreeable.
Sample size
How many people answered. Larger samples narrow the margin of error; synthetic samples can be large without being more accurate.
Screener
The short set of questions that decides whether a person qualifies for a study.
Segmentation
Dividing a market into groups that differ in needs or behavior, so each can be understood and targeted on its own.
Self-supervised learning
Training a model on the data itself, such as predicting the next word or next action, without hand-made labels. How foundation models are trained.
Sentiment analysis
Classifying text as positive, negative or neutral. Useful for scale, too coarse on its own to explain why people feel as they do.
Silicon sample
A language model conditioned on the backstories of real survey respondents and used as a stand-in sample. From Argyle et al. (2023).
Simulated population
A set of synthetic respondents meant to represent a market, audience or population, queried in place of fieldwork.
Statistical significance
Whether a difference is large enough relative to sample noise to be unlikely by chance. Synthetic data can make tiny differences look significant.
Sycophancy
A model's tendency to agree with or please the person asking. In research it shows up as answers that are too positive.
Synthetic data
Information created to replicate the characteristics of real-world data. In market research it ranges from boosted samples to fully synthetic respondents.
Synthetic panel
A standing population of synthetic respondents that can be queried repeatedly, the simulated counterpart of a research panel.
Synthetic respondent
Any AI that answers a survey or interview in place of a person. The broadest of the terms; it covers both personas and digital twins. The terms compared →
Synthetic user
A UX research term for an AI-generated profile that stands in for a user group, producing findings without research on real users.
Test-retest reliability
How consistently the same people answer the same question at two points in time. The benchmark that synthetic respondents should be measured against. How to evaluate →
Thematic coding
Grouping open answers or interview transcripts into recurring themes so they can be counted and compared.
Total variation distance
The largest difference in probability two distributions assign to any outcome. SimBench uses it to score how well models simulate people.
TURF analysis
Total unduplicated reach and frequency: finding the combination of products or options that reaches the most people.
Usability testing
Watching people try to complete tasks with a product to find where it confuses or fails them.
User model
A system's standing representation of one person, used to personalize or assist. One of the fields converging on foundation models of human behavior.
Van Westendorp price sensitivity meter
Four questions about when a price feels too cheap, a bargain, expensive and too expensive. The crossing points bound an acceptable price range. How to run it →
Voice of the customer
A program for collecting and acting on what customers say across surveys, interviews, support and reviews.
Wasserstein distance
A measure of how far one distribution must move to match another, suited to ordered answer scales. Used by OpinionQA to compare models with survey populations.
Weighting
Adjusting survey results so groups count in proportion to their size in the population, correcting for over- or under-sampling.
WEIRD bias
The tendency of models to answer like people from Western, educated, industrialized, rich and democratic societies, and less like people elsewhere.
Willingness to pay
The highest price a person would pay for a product. Estimated with pricing research, and one of the better-studied uses of synthetic respondents.